Lake Worth, FL 33460, US


WIKITBALL is the most exciting form of cricket created to date. Created for the softball cricket world, outdoors or indoors, on a scalable circular pitch and with a central wicket, WIKITBALL creates constant excitement and dynamic action. 12 players, nine of whom are bowlers (PELTERS) play against a Trio of batsmen who guard a circular wicket and attempt to score runs. The purpose of the game is for each team to score as many runs as possible in a mutually decided amount of six ball overs. The team with the highest amount of runs at the end of the game wins.
WIKITBALL was created to have everyone play all at once. Sometimes players in the field hardly touch the ball. With WIKITBALL, everyone is in the game, all at once. WIKITBALL was also created to enhance the great sport of cricket by pronouncing those two visually exciting aspects of the sport, batting and bowling. In WIkitball, the field is condensed making action happen a lot faster. With 9 Bowlers (Pelters) and 3 Batsmen (Trio), the sport is action packed.  Now everyone is included. When a batsman is out, his entire Trio is out, rotating all the batsmen on the team much more quickly. That way, everyone gets to bat more often. Our aim is to get more people playing the sport and hopefully transition to traditional cricket.  



The game of WIKITBALL consists of (10) (20) or (30) six ball overs. Each team bats once or twice depending on mutual agreement of both teams.


The OFFICIAL field is a 100’ diameter pitch. ( Scalable fields can be created for indoor and junior games. )There are (2) circular boundary rings inside the main 100‘ diameter circle. 

THE 60’ (SIXTY FOOT) DIAMETER BOUNDARY - The 60’ diameter ring is the boundary of the (3) Floaters. Floaters must stay outside of this boundary  and may only enter to catch or fetch a ball after the ball is bowled by a Pelter. SEE FLOATERS.

THE 12‘ (TWELVE FOOT) DIAMETER BOUNDARY - The 12’ diameter circle is the crease.  The crease is used as in traditional cricket where a batsman can be stumped or run out if caught outside the crease boundary.  As well, the crease is used as a line for scoring runs in conjunction with the 60’ boundary. The batsman must place his bat outside the 60’ diameter ring then come back to place his bat inside the 12’ diameter ring to score (1) run. SEE SCORING RUNS


Total number of players per team is (12) 

BATSMEN - There are (3) batsmen ( a TRIO ) up to bat at the same time.  They all guard the Central Wicket while attempting to score runs. When a batsman is bowled or caught as in traditional cricket, the Trio is out.  A new Trio comes in to bat. There are (4) TRIOS on a team.  

NOTE: Each Trio bats as a single unit. As a batsman prepares to hit the ball thrown to him, the other members of the Trio step back flanking the batsman in case of a wide ball which they too are allowed to strike. As well, if a batsman is ready to strike a ball being thrown, one or both of the other Trio members can attempt to make a run to the 60‘ boundary and back to the Crease for (1) or (2) runs depending on how many players decide to run. Trios should always play in a triangle formation for optimum play.

PELTERS (BOWLERS) - There are 9 Pelters whose job is to bowl to the batsmen as well as field the ball.  They may throw the ball via traditional bowling or pelting the ball similar to a baseball pitcher. Pelters may not enter the 100’ boundary when bowling. At the release of the ball, one foot of the Pelter throwing the ball must be outside the 100 ft boundary. Pelters may field and throw the ball inside the 100’ boundary but may only bowl / pitch to a batsman with one foot outside the 100‘ boundary. 

FLOATERS - There are (3) Floaters who play inside the 100’ and outside the 60’ boundaries. Floaters pass the ball around the field to confuse the TRIO and to set up plays with the PELTERS who then bowl / pitch balls to the TRIO. Floaters may not bowl to the batsmen but may catch and retrieve balls either to create an OUT or to return the ball to the Pelters.  Floaters may toss ball to any Pelter for bowling. Once the ball is bowled,  Floaters may move into the 60’ boundary area to field the ball hit by a batsman. 


The match starts with a coin toss by an umpire. The winner of the coin toss chooses to bat or field first. The match continues by the umpire blowing a whistle and the ball is tossed around by the Pelters and Floaters. Batsmen must prepare for any Pelter throwing the ball to the wicket. Pelters are the only players allowed to Pelt/Bowl the ball and it must be with one foot outside the 100’ boundary. When a batsman hits the ball and chooses not to run, the ball is fielded and the process of throwing the ball around to confuse the TRIO starts again. The game is fast paced and the ball is purposely thrown around the circle, back and forth to Floaters and back to Pelters to confuse the batsmen before the ball is bowled again.


Runs may be scored in a variety of ways. 

SCORING (1) RUN - To score (1) run a batsman must run to the 60’ boundary, place his bat over the 60’ boundary, run back and place his bat over the 12’ (CREASE) boundary. If all (3) batsman decide to run and make it back to the crease, they would score (3) runs.

NOTE: A batsman does not have to hit the ball to run... he can run at any time and the remaining 2 batsmen of the TRIO can protect the wicket as he runs. NOTE: As a batsman runs, any fielder may try to hit the wicket to make an OUT. 

SCORING (6) RUNS - To score an automatic (6) runs the batsman must hit the ball on (1) bounce clearly over the 100’ boundary.

This thrown ball must be delivered on a bounce.

EXCEPTION - If the ball is thrown on a full toss... meaning it does not hit the ground before reaching the batsman, the batsman can hit the ball over the 100‘ boundary without the ball bouncing, for 6 runs. 

SCORING (4) RUNS - To score an automatic (4) runs the batsman must hit the ball on (2) or more bounces over the 100’ boundary.


UMPIRES/DRONES - There can be up to (3) umpires during a match. Umpires stand behind and in between the Pelters. A back-up for umpires is the use of drones where the match can be monitored off the field on laptops.

SCORE KEEPERS / DRONES - There is always (1) dedicated score keeper preferably up high with clear visuals of the TRIO at bat. If available, drones may fly directly over the central wicket to video tape the game and as a tool for keeping score.


When a batsman is out, the entire TRIO is out and another TRIO enters the game. Batsman are subject to most of the rules of traditional cricket. He may be OUT by the following circumstances:

• By hitting the ball with the bat or the    ball bounces off his body and is caught without hitting the ground by a fielder. 

• By hitting the wicket with his bat or body, making the ball of the central wicket drop to the ground.

• By being caught outside the crease and a fielder hits the wicket with the ball making the ball of the central wicket drop to the  ground.  


Only Pelters can bowl the ball and must have at least one foot outside the 100’ boundary as he throws the ball.  Launching the ball to the wicket can be accomplished in a variety of ways. The Pelter may bowl the ball as in traditional cricket or he may pitch or pelt the ball as in the game of baseball. He may bowl underhand or overhand. The ball can be thrown on a bounce or full toss delivered to the batsmen within the 12‘ CREASE boundary. Any ball bowled outside the 12’ boundary will not be considered a ball bowled but simply a ball passed to other fielders.


NO BALL- When a Pelter bowls the ball with both feet inside the 100’ boundary as he releases the ball.  An additional ball must be bowled.

LBW - There is NO LBW in WIKITBALL. This just counts as a ball bowled with no opportunity to score runs.

WIDE BALL - There is NO WIDE BALL in WIKITBALL - If a ball is bowled wide of the 12’ diameter crease, it considered a ball passed to another fielder and not a ball bowled. Balls must be thrown inside the 12’ Diameter boundary to be considered a ball bowled.

LEG BYE - There is NO LEG BYE in WIKITBALL since players can run even without a ball being bowled.


In the event of a tie game, each team bats for (3) overs with (2) batsmen. Once a batsman is out the other team bats. The team with the most runs in those 5 minute innings wins.   


The game is won by the team who scores the most runs after each team bats for the agreed amount of times.



For licensing opportunites, please contact 

USA - Mark Khan  917 327 5705

INDIA - Vinayak Sanjay Urs  +91 984 500 515 6

INDIA - Milind Shethia, Chief Marketing Officer,  WIKITBALL EVENTS    +91 9323292343 / 8080292343 

SHIFT SPORTS LLC is represented by TECH CORP INTERNATIONAL in New Delhi, India

MANUFACTURING PARTNER - Bhalla International / Vinex in Meerut, India